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Elemental Overload: Your direct damage spells have a chance to proc a wow gold for sale less powerful ‘bonus",led lights; version of the spell. This will work much like the current Lightning Overload talent, but would also apply to Lava Burst. Nature Damage: This will provide a buy wow gold passive bonus to the Nature damage dealt by wow gold the Enhancement shaman. Deep Healing: Your direct heals will do more healing when the target’s health is buying wow gold lower. This will scale to damage (e.g. someone at 29% health would receive more healing than someone at gold for wow 30%) rather than have arbitrary break points. We hope you enjoyed this preview, and sto credits we’re looking forward to hearing your thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues. The first thing that struck me when reading the new abilities was: "damn, they really want Shaman to heal!" Giving the class a new direct heal will be a nice addition, and Healing Rain certainly sounds interesting. That’s the first time I’ve ever heard the idea of a ground targeted AoE heal. Casting while moving will be cool. It’ll certainly have some PvP applications, but I think it’s there primarily to address the lack of a reliable instant heal that doesn’t involve Nature’s Swiftness. For situations where you really have to move but you also need to heal Riptide just doesn’t quite cut it. If anything this ability seems underpowered with a long 2 minute cooldown. The ability to heal while moving.. almost sounds like a Resto Druid! The Totem of Wrath changes constitute a really nice quality of life buff to the class that Shaman players have been clamoring for since the ability was released. The class will also be changed to reflect the new ‘three dispel type buy wow gold per healer�policy, which I assume will leave the Shaman with the ability to dispel magic, decurse, and offensively purge since cleansing is being removed. The rest of the changes seem aimed at making the Shaman less of a jack of all trades hybrid and giving them the ability to differentiate into more specialized sub specs. Some very cool changes here, but surprisingly little in the way of buffs or modifications to Enhancement; maybe we’ll see more of that as the developers continue to tweak the class. |
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